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Saturday Night at the Disco or...How to Avoid Flicker When Shooting Hi-Frame Rates

By DCS, Dec 30, 2016

by James Mathers Cinematographer and Founder of the Digital Cinema Society (Excerpted from the December 2016 Digital Cinema Society eNewsletter) Whether you call it flicker, pulsing, or strobing, the artifacts caused by artificial electric lighting being out of sync with the frame rate and shutter angle ... [ Read: Saturday Night at the Disco or...How to Avoid Flicker When Shooting Hi-Frame Rates ]

Ang Lee's use of 120fps, 3D, 4K on Billy Lynn's Long Halftime Walk is a Powerful Cinematic Tool

By DCS, Nov 12, 2016

by James Mathers Cinematographer and Founder of the Digital Cinema Society (Excerpted from the November 2016 Digital Cinema Society eNewsletter) I was treated to a profound movie-going experience on Veterans Day, a press screening for Billy Lynn’s Long Halftime Walk at 120fps, 3D, 4K, with a 28 foot-lamberts ... [ Read: Ang Lee's use of 120fps, 3D, 4K on Billy Lynn's Long Halftime Walk is a Powerful Cinematic Tool ]